![]() The "decline" option would make sense if the same quest did not come again and again.Īn example to add to those mentioned by Philplessis: I cannot fight anymore, my troops are too weak for the strength of the provinces. I am affraid that a wrong problem has been addressed. ![]() How long will I have to wait to collect all those coins.oh.but now I need my coins to make the goods.so I don't have the coins.Īre you starting to see some of the issues? But do I make all those goods if I hardly have any factories left? So.then what? Twiddle your thumbs? Oh.and lets not forget the cost of scouting those provinces.3300000. It costs 3500 tier 3 goods to negotiate one of the fights in that province. It takes 8 provinces to get one expansion. Then of course, there is the fact that the top players have scouted far out.I am not that even far and it takes 24 hours to scout one province. ![]() That means all those cities will have a lot fewer points. The new way they are expecting your city to look will not have many factories. Then that means, the top players will stay there forever because they have all the points. Players at the top are not likely to do that. Tearing down factories won't happen because that is where all the points are. What are your options then? Not produce any goods. You need population for the workshops and you need many houses to produce that population and you need space for all of it. So you say.just build more workshops and houses.but what if you are out of room? You can't. Without repeating quests that give you a bonus for making that production, a fraction of the factories can operate. Just to get a 3 hour production going I need 52,000 coins and 5250 supplies.and that is on ONE factory. Khabita.when you start having level 15 factories, you will discover that they are incredibly expensive to operate.
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